A downloadable game for Windows

Website: https://manicminers.baraklava.com/

Manic Miners is an in-progress remake of Lego Rock Raiders, originally released in 1999. It is free for everyone to enjoy. 

Mac/Linux: Unfortunately, the game is currently not compiled for Linux or Mac, but aims to be when the game is considered complete.

For the latest news and updates, join the Discord! https://discord.gg/C3hH7mFsMv

Updated 6 days ago
StatusIn development
Rated 4.9 out of 5 stars
(68 total ratings)
Tags3D, lego, mining, raiders, Remake, rock, rock-raiders, rock_raiders, Singleplayer, Unreal Engine


Stable - Manic Miners V0.3.5: The Miners and Machines update, Patch 5 587 MB
Legacy - Manic Miners V0.3.5 for older computers 754 MB
Latest Experimental - ManicMiners2023-01-26 688 MB
Exp. Fallback #1 - ManicMiners2022-12-13 689 MB

Install instructions

What version to choose?

First decide if you want the last stable major update or if you want the latest experimental build: The experimental builds are the most recent, still stable, but are not as tested and have experimental/unfinished features and bugs. There are the following options:

The last major update, thoroughly tested and free from the most game-breaking bugs, but not containing the latest development progress. Last release: January 2021.

Legacy version: 
An alternate of the stable version. Compiled for older computers/OS. Updated less frequently than the regular stable release.

This download is the latest compiled build and will knowingly be released with bugs or incomplete features (but the game won't crash  or mess up your saves). It is recommended that you join the Discord server to stay up to date with what's going on. The release day is written into the file name, and there can be multiple releases in a day.

Exp. Fallback:
In case the previous experimental build is very broken, this is the experimental build before that!

What about Mac or Linux?

Linux coming eventually. Mac is coming when I know how.

To install a new game version:

You don't install this game with an installer - it is "portable", meaning you instead get a folder that you can put anywhere on your computer, move it whenever you want, and the game won't be affected. All custom maps, custom textures, miners, profiles and settings are saved in external folders (maps are saved in the Documents folder).

Nevertheless, here are the instructions on how to play the game on a PC:
Prerequisites: First, make sure your computer can unpack compressed Zip files. If you can't, or aren't sure how, I recommend downloading the free program "7Zip" https://www.7-zip.org/. WinRar is another decent alternative.
Step 1) Download the game .zip file you've chosen and find it on your hard drive
Step 2) Right-click the .zip file and choose "Unpack to ManicMinersYYYY-MM-DD-X". You may find this under the "7Zip" menu after right-clicking if you installed 7Zip.
Step 3) The game is now placed in a folder next to the .zip file
Step 4) Open the folder and double-click the .exe file to run the game.
Step 5) If you are having problems, try out the shortcuts in the AlternateVersions folder next to the exe. They are shortcuts to run older graphics versions, basically.

To update from an existing game version:

Follow the instructions above again and just place the game in a new separate folder. Never merge the files into an existing folder, as that can cause conflicts leading to crashes. Deleting an existing game folder will not delete any of your private files and is fully safe to do at any time. Since things might change between game versions, it is highly recommended that you keep each stable/major build for a while after updating in case you need to go back for a while.

Note: Your antivirus might mark the game or zip as suspicious. Don't worry, I've played it myself and it's safe.


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Looking forward to it when it comes to Linux :)


Here's idea if you want to make a part two for the campaign. After our miner's obtained enough power crystals the HMS Explorer makes her voyage home, however on her way home a planet is surveyed to high amounts of rare ore and variants of normal power crystals. After running the numbers our on board science personal determined the both the rare ore and variant crystal can make a jump gate to send us home. This will cut the time needed to go back home by over half a year, and make possible come back and mine this galactic cluster. Even if the mission fails the ore and crystals can be used improve our ship for the long trip ahead. Game play changes/ideas: I think this idea should be after you make the engine more easily mod-able/ easier make things in for your sanity. The ore and crystals what can/should be done with them, rare ore can be like special gold/sliver bricks you find in other Lego game(they don't have to look like them they can look like shiny cobalt and people would get the gist.), And can make special building/ upgrades adding more to the game(also for lore reason why your raiders can all of suden make all of this now is that they don't have to conserve resources and have access to rare stuff repair hard make parts). Crystals can maybe make upgrade paths for example: the red power crystals contain low amount of energy to their green counters, but release it powerful short bursts. The path for them can be like buildings can defend themselves with turret, but require recharge frequently. Blue crystals have huge amount of energy, but can't relate it much best used capacitors, the capacitors can be to power shielded buildings (any building players chose) if put at key locations can give miner's a chance to respond to cave dewelers. There more you do with crystals, but I'm already making a small novel here so I move to the next. Minimal researching: your crew is mostly miner's, some engineers and other staff, you don't have enough egg heads to up make things up they only can modify and improve what already got/know to the planet. This dose not mean your raiders can't make advancement them self's, but is good way to have double research system one that is campaign upgrades the other mission one(lore wise mission ones are your engineers and some sci staff adapting your equipment to the environment, campaign one's can be taken to any mission any time and how to contextualize then is the mix of rare ore, crystals, and other things {mission objective/finds} permit your miner's do things that wouldn't be cost effective normally). Now fully to game play: your miner's in the first game always had a problem the only thing is you can do this so much for the second campaign, because most people whould think with the excess ore/crystals they would repair the teleporters so what to do? I think a mix of surface missions (some places on the are so rich that our teleporters can't get in caverns/ there's no caverns big enough so mine your way in) with focus vehicles and getting to point a to b and unlocks rich mine missions./ Parallel mine operations mission where you and ai/another player are on same map(this can be done a few ways rescue where you or ai have safe each other, out last where you or ai defend while the other mines the qouta for resources/rich mission difficult bonus mission level is rich in ore and crystals and maybe a meta currency for upgrades on the HMS Explorer for crew or ship cosmetic and gameplay advantage (not bought through cash meta currency unless cosmetic only) a test of the players skills./factory mine where you make a bace factory to make parts for the gate a mission you come back to now again as get resources from the other missions (make this mission one if you lose you lose the whole game make the story reason is that you had rip out important parts of your ship to make the bace and while they can replace it with the material you made this far the one they rip is massivly better and we'll made out for you so will lead to a huge morale loss if destroyed and make the miner's to leave the planet. All the other mission can be retryed.) But don't make the mission to hard unless the players make it that way. The mission is best used as way to teach players good bace design while also letting the experiment. The mission profile should read like, hello Rock Raider our probes have found a area heavily devoid of both ore and crystals, making excellent area to make parts needed for the project away from majority of critters of the planet, however any thing that still lives here is tough and will respond to "food" that we brought so make sure your defenses are strong before making more for the factory.(also could add secret boss that will give the miner's quite the trip). Monsters in game can be variations of the one we had already and some new ones, I will only give one idea as I think if you read this you already have ideas you want to share. You know on the rock raiders set the rock misters are sometimes over grown with crystals, you can have it if you defeat them they yield the crystals in defeat (also go way to say the planet rich in crystals but not add more than 1st campaign they ate so much that they grew them and have hunt them for excess crystals). If like this share your idea you had in the reply and any thing you think needs expanded or more details add your own versions in the reply. I did this before I lost the idea as I have other things I like to think about and I'm unsure I'll come back to add more .


I cannot believe this ! Honestly I just can't.

One of my favorite childhood games that I haven't been able to play for years, back to life with new graphics.

And even better, all the little annoying things from the original games, all the bad A.I., shit optimizations, and wonky gameplay elements are just GONE

It's like the perfect version of the game I dreamed of when I was small boy, and it exists ! THERE IS EVEN THE GIANT HELICOPTER OMFG :")

I'm speechless. I'm so happy to play this again and somehow it is even better than I remembered

Thank you so much, so so much

I think you made a lot of people very happy with this.


Bro!! thank you so much! you have no idea what you did for my inner child! I was going crazy trying to make this game work! and you made it even better! 😭😭😭😭❤❤❤

Glad you like it! And it's only getting better ^^

Cant wait!! ❤❤❤


Dude, This is Fantastic! Not only have you kept it's original form and gameplay, but you've massively improved it with the hot keys, the camera zoom where you can go as far out as seeing the whole map, then the level creator, customising your miners DUDE, above and beyond. Can not wait until you get this fully complete, it's brilliant, awesome job.


Glad you like it! Very near a 1.0 version now with all original features :D

Small thing, I'm trying to create my own Level, it saves ok, but when I try to reload the level to continue to edit it, the File folder is empty. Am I looking in the wrong place? or is the editor not 100% yet?


It's possible that it either fails saving the file (no permissions) or it thinks there is no folder, see if you can create the folder "ManicMiners" in "My Documents", and then a folder inside that called "Levels", and try again

(1 edit)

The ManicMiners folder is there, but no Levels folder, I'll create one then save a test board, update with an edit.

Update, has the Levels folder, but still doesn't save the level, only thing in there is an Text Document labeled 'Empty!


Really looking forward to more updates. (the ice monsters)


Missing source code (and linux support).
There is only one developer. The project could be stopped or deleted at any time.

for free


Thank you so much for putting this together. I loved this game and it really defined my love of games in the future. Amazing work!

(1 edit) (+5)

This is honestly best find on ITCH so far!!! Loved Rock Raiders as a kid, loved the original game as teenager and and I love this remake as a grownup!!

(1 edit) (+4)

I still have the original cd, in relatively good condition. Looks like "someone" tampered with it tho, and i am unable to run it on even older setups. :(

edit:Got it set up on an old laptop. Yayy!

Thank you for getting it going!


Hey for anyone interessted in playing this on Linux:

You need Steam:

  • Add the .exe as Non-Steam Game (you have to "show all files")
  • Go to the game properties
    • goto compatibility
    • select "Force the use of a specific Steam Play compatibillity tool"
    • select "Proton 6.3-8" (7.x does not work properly)

So far everything seems to work incl level-editor.

(Tested with V0.3.5 Stable)


Hello, first of all, thx for making this game, its really cool to see that Rock Raiders is not forgotten!

i do have a Question, its abou the Cargo Carrier: idk how get it into Lava after you get the lava upgrade, as far as i have seen there are no Missions were the water and lava conect, or is it a thing that will be later in the game?


Hi, it's more of a "fun feature" that level designers can use if they want :) You can place the Docks next to lava but the Cargo Carrier doesn't start with the upgrade. I might actually have to re-consider that and maybe make the Cargo Carrier start with the lava upgrade...

aaaa that makes sense, thx for the reply.


12/10 beauty at its finest, bringing back a childhood classic in such a better manner than some of the remasters that came out recently.


10/10 you have made so many peoples day bringing this childhood classic back! <3


I'm glad you like the game! More updates coming soon ^^


Hell yeah! Excited to get back into this! Ive been on and off with the classic  RR, but it was always buggy using a virtual machine of Win7. Thanks for keeping this game alive!


sweet! Raiders lives again!


the "Keep Playing" Option is brilliant! no more editing my memory values in cheat engine to keep playing lol :)


it's so beautiful... Thank you! I've been waiting 15 years!


This looks amazing, I miss the old Lego Rock Raiders and totally forgot about it until, This looks very promising. Keep up the great work.


This is really amazing stuff, an almost perfect recreation of the original but the extra options and customization make it even better.

Pretty sure the miners are smarter than in the original too!

I hope a finished version with monsters is on the way someday, but do you think you could you leave an experimental download with monsters and creatures in the meantime?

Hi, experimental builds now contain Monsters and combat elements, feel free to check it out!

Not bad, makes it way more challenging! :D


Made a video about this game!


As a long time lego fan, and someone who had only known of the rock raiders from old advertisements and  lego collectors books, even i had known that the rock raiders pc game was something of a flawed gem - incredible promise but a terrible pain to get running. This game is a wonderful way to play that original lego game without worrying about where to download and how to run it.  I'm also going to have to check back with the original features because i dont remember hearing about customization in the original. 


This is fucking awesome. I just made an itch.io account to let you know that you're doing gods work my man. Really looking forward for the full game.

(4 edits) (+2)

this is like a pure shot of nostalgia, i had to get back into the gameplay but its amazing how well this remake works, definetly will play more!! so awesome!!! just had to make a Letsplay: 

PS: I found a bug where reinforcing the last wall you need to dig through in the tutorial, triggers the ending, just like it was exploded. its seeable in the video :)


You've brought a dearly-loved piece of childhood abandonware back from the dead; back and better than ever! The design is faithful and polished, the gameplay recaptures the spirit of the game, and the improvements upon the original are all much needed and much appreciated! The AI is ruthlessly efficient compared to the original, the quality of life changes smooths out the experience immeasurably, and the Raider customization adds just that little extra bit of heart to the game.

Brilliant work, I will be following your work with great anticipation. If there is anything people can do to help (test, provide systems specs, whatever) then let us know!



the best memories just come back when i saw the HD green crystrals fell to the ground. this game IS my childhood. I saw my parents smiling at me with fully black hair, and i was just the kid, no worries about marriage, no worries about money to make, dont know what is pressure, just wandering in the underworld, exploring. this is not just a game to me. i really hare tears. Thank you, my buddy. my gratefulness to you is beyond words. 

A great remake! Downloaded it today, and I must say, I'm even more pleasantly surprised than I expected to be! This is an HD remake of my childhood. Can't wait for the Lego Logo remake ;)

What engine is this made with, by the way? 

Keep up the good work! 


Thank you! It is made in Unreal Engine 4. Hope to see you when the next version launches!

(1 edit) (+1)

I can't believe you're offering this for free.  After all the time I've spent trying to make rock raiders work, I would've gladly paid for this. 

Only complaint is the cargo carrier should have something to make it worthwhile instead of the tunnel transport.  I agree with peter.

I absolutely love this and I'm excited to see where you take it in the future!

Fantastic job! Exceptionally faithful to the original and very fun! I have two suggestions having played most of the campaign.

The cargo carrier is presently useless in the face of the tunnel transport (not your fault of course, it was removed from the original game after all!) My suggestion would be to allow the cargo carrier to transport 4 or so miners if it isn't carrying a vehical.

The other suggestion is a variation on the dispense option from the tool store, have a button for transport vehicals (and possibly miners) that will cause them to run to a tool store you select and pick up a resource (or multiple for transports), they will not put the resource back at least for a few seconds (or possibly it could be locked to them with a toggle). This allows for easier loading of say, a small transport filled with studs, to be taken by a cargo carrier.

Again fantastic job! I hope this project gets to be everything you want it to be!

Yes yes and YES! Just like the original game but better as far as being remastered! Missing some elements like monsters but I am having a blast! :)

(2 edits) (+1)

This is totally astonishing work, I'm at a loss for words... I was just thinking back to the old days when I used to play Lego Rock Raiders as a child, and today I just kind of searched it up for fun. When I found THIS however, I was mindblown. 

I just started playing around 10 minutes ago, and now I can pick up crystals and use the shovel in eye/shoulder mode!!?!?? My dream has come true! I'm gonna enjoy this for a good while :D

I'm genuinely impressed by your work so far. The level of detail of the models, excellent animations, high quality graphics and it also runs as smooth as whipped cream. I hope you take your time with this game and don't get burnt out, your work so far is superb.

I've recently heard of the Lego Rock Raiders game, and, being a fan of RTSs, I wanted to try it out, but I didn't have a working copy. Then I found out about this. It's really good and definitely has a lot of potential. Keep up the good work!

This is so Awesome. And the graphics looks so much better than the origonal. Very cool project.


OMG thanks a lot for this! i was just reinstalling the original (with all the troubles), but this makes my day.

That's a really great remake! I think you should make the game a little bit darker, maybe by adding some fog? Anyway, I'm waiting for monsters update! :D


Fog is possibly coming later, but you have full access to regular lighting settings in the Quick Settings menu in the upper right corner!

It crashed my graphics driver :( 


Hey, this might mean running the engine is not supported on your computer. Please consult the troubleshooting. If this is persistent, you might need to use another DirectX version. Currently the game supports DX11 and DX12, but I can compile for DX10 and DX9 too, even Vulkan and some older graphics methods. These will likely be uploaded as special versions here when I feel a "last patch" for V0.3 is ready.

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