Manic Miners: A LEGO Rock Raiders remake
A downloadable game for Windows
Website: https://manicminers.baraklava.com/
Manic Miners is a completed faithful remake of LEGO Rock Raiders, originally released in 1999, but adds a lot of content and brings it up to modern gaming standards. It is free for everyone to enjoy. Dig in and re-live this immortal game today!
For the latest news, updates, and chatting with other Rock Raiders fans, join the Discord! https://discord.gg/C3hH7mFsMv
MAC: Unfortunately, the game is hasn't been compiled for Mac yet, but will hopefully be soon. Some users have found success using the Game Porting toolkit.
LINUX: Unfortunately, the game is hasn't been compiled for Linux yet, but will hopefully be soon. Some users have found success emulating the game using Lutris/Wine.
Latest version: There is only one unified version now! Just download whatever is below. Last updated: 2023-09-17 (1.0.4 Patch)
NOTE: All other download sources are unverified and potentially unsafe.
Status | Released |
Platforms | Windows |
Rating | Rated 4.9 out of 5 stars (182 total ratings) |
Author | Baraklava |
Genre | Strategy |
Tags | 3D, lego, mining, raiders, Remake, rock, rock-raiders, rock_raiders, Singleplayer, Unreal Engine |
Download
Install instructions
What about Mac or Linux?
They are probably coming eventually.
To install a new game version:
You don't install this game with an installer - it is "portable", meaning you instead get a folder that you can put anywhere on your computer, move it whenever you want, and the game won't be affected. All custom maps, custom textures, miners, profiles and settings are saved in external folders (maps are saved in the Documents folder).
Nevertheless, here are the instructions on how to play the game on a PC:
Prerequisites: First, make sure your computer can unpack compressed Zip files. If you can't, or aren't sure how, I recommend downloading and installing the free program "7Zip" https://www.7-zip.org/. WinRar is another decent alternative. After you have done this, please follow these steps:
Step 1) Download the game .zip file you've chosen and find it on your hard drive
Step 2) Right-click the .zip file and choose "Unpack to ManicMinersV1.0". You may find this under the "7Zip" menu after right-clicking if you installed 7Zip.
Step 3) The game is now placed in a folder next to the .zip file. This folder is portable, meaning you can place it anywhere on your computer. Your levels, profiles and miners are saved in a "global" folder, and will remain even if the game folder is deleted.
Step 4) Open the folder and double-click the .exe file to run the game.
Step 5) If you are having problems, try out the shortcuts in the AlternateVersions folder next to the exe. They are shortcuts to run older graphics versions, basically. If you still have problems, please connect to the Discord server and ask for help in the #troubleshooting channel. (Discord invite: https://discord.gg/C3hH7mFsMv)
Note: Your antivirus might mark the game or zip as suspicious. Don't worry, I've played it myself and it's safe.
To update from an existing game version:
Follow the instructions above again and just place the game in a new separate folder. Never merge the files into an existing folder, as that can cause conflicts leading to crashes. Deleting an existing game folder will not delete any of your save files or levels and is fully safe to do at any time. I recommend deleting old versions of the game entirely so that they're not overwritten by old data. To play older builds, please refer to the Internet Archive: https://archive.org/details/manic-miners-archive
Comments
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I just discovered this game, it was such a big part of my childhood! Thank you so much for making it! :)
Lego Rock Radar Please support Korean language for mobile games
I had a lot of fun doing it when I was in elementary school.It will be more fun if it comes out on mobile
not sure this game can be playable on mobile.
I have been playing for a bit and lately noticed vehicles nope out of map boundaries. I keep losing the crew and vehicles each mission. Please fix, thank you.
This unlocked so much for me. Thank you!
Every time I play this, I'm ten again, playing my first computer game at my grandparent's house.
Thank you.
My excitement knows no bounds! How? Why? I want to donate to you!
My childhood! I'm not weeping, you're weeping!
Serious, serious thanks! I'm anxiously working out how to get this playing on my Mac. Whether I have success or not, thank you so, so much for pouring so much work into one of my very favorite games in the whole world!
"PlayOnMac"
What an absolute gem, really thanks for this!!
For anyone trying to play on Linux, adding it as a Non Steam game works flawlessly, if you use the flatpak version of steam though, you have to place the files in a directory which needs to be accessible directly by the steam flatpak app, it can be done easily with Flatseal adding the path in Other Files, otherwise it won't work.
heeey, what a beautiful work!!! i need to stay tuned with the next
is there anyway to pause the game without going to the menu?
I have a quick question. Have the bugs that made it impossible to get 100% in the original game been fixed?
I love you! For you and your family, the doors of my house are always open.
Thank You so much for this. It feels like I'm 7 again.
Made this account to await the arrival of the Mac version of this game.
The original LRR is one of my all-time favorites and I've been following this project for years. It looks so cool and I can't wait to be able to play it.
In the meantime, if anyone knows how to teach my Macbook Pro how to run Windows games, please tell me :)
you could try https://www.playonmac.com/en/
i used playonlinux before valve build it directly into steam
Well, it's just awesome!
And it works great on the Steamdeck too! Just download it, add it as non-steam-game in desktop modus and select Proton 8 as compatibility tool.
(You have to customise the mouse only layout a bit if you want to use hotkeys - I'll be publishing my layout when I mapped everything)
This is a brilliant remake of the old RR game. Lived up to all my expectations and then some, so many little features making it a much more pleasant experience than the original, I loved that I could turn the stress levels down on some of the run away from lava levels, but there are so many other little tweaks you've made that improve things
I've realised this game is kind of a precursor to factorio in several ways too, decades before it's time, a gem many will have missed out on,
Even with the improvements you've made there is an extensive list of QOLs/features I'd like to see implemented some bigger, some smaller, I think many of them became more standard practice after RR was made and others were just too computationally expensive at the time (the requirements were a 200-400MHz processor and 32MB RAM) but I think that's less of a concern with more modern hardware. I also know the dev is taking a break but I want to make a list here anyway:
Some of these are likely very easy, some will probably mess up the UI and I'm betting many others would require a lot of thought about how to optimize them cause while they sound simple I bet they're full of hidden complications ^_^ if even a few of these ideas ever make it into the game I'll be thrilled.
And while I've said I'd like these changes even without them the game is totally playable and a lot of fun, the revamped campaign is familiar but different enough that even though I knew the original inside out I'm sure I have a lot to learn about MM over RR.
I'm now wondering if there are any other things I'd like to mod into the game if that ever comes about, maybe another resource and some extra processing, we have ore, these can be turned into studs/bricks and energy crystals for power, but maybe something that can only be collected by killing the monsters and slugs? Food maybe? make a use for the canteen. I'd also like a way to make a campaign more integrated with the LMS story, you start the game with space for 3 Rock Raiders on the LMS and in order to get more you have to find them in the levels and make sure you collect enough resources to expand the LMS with space for them... I can see that having to replay levels might be a significant part of that for example I'd need a labyrinth-like level with several places miners could spawn and different potential layouts as the way to find rock raiders, I'd also want very few resources to make it out of that level so being able to more directly control the amount of ore/crystals a wall drops would be amazing if that exists in the editor so far I haven't found it XD there's a lot to think about.
I hope you understand this post is out of love and passion for what you've made and not a huge dollop of criticism for it not being good enough <3
Absolutely spectacular! The adjustment to gameplay balance really shines, it's a super remaster of this beloved game. I've been playing it a lot lately, it's masterful.
This is the game they intended to make I think, the polish is excellent.
Amazing work! This was legit one of the first video games I ever owned, my grandpa bought me it and I could only play it on his super old pc. I tried to play the game again a few years back on some emulators but the graphics always crashed the game. This was so smooth and easy to play, the addition of hot keys and being able to speed up the game speed made it so much fun to play again. Thanks so much for making this, again very well done haven't had nostalgia like that since i played osrs again for the first time.
All I can say is wow. I only vaguely remember playing the game back in the day being quite young, but I thought no way it actually holds up?
I've been hooked for 4 solid hours this afternoon just playing the classic campaign. I'll definitely check out the new content.
I beg you do Alpha Team next :D
I really can't thank Baraklava enough for Manic Miners. Being able to play it on my ultrawide monitor with a modern PC and not only enjoy the classic Rock Raiders experience but also all the additional features they added is an absolute treat.
If they accepted donations I'd happily pay $60 for such a masterfully done remake, but since they don't so I'll just have to gush and give my many thanks <3
No need for money, Rock Raiders should be free for everyone to enjoy! Keeping the community alive is more than enough for me :)
This is probably the best fan remake I've ever played. I can't really give enough praise for this, on both a technical level and just the sheer amount of love for this old game radiating from every part of its production.
This isn't just a remake - though all the classic LRR content is there. It's more akin to an expansion or even sequel. If you've come looking for a convenient way to play an old game on a modern PC (as I was) then prepare to have your socks blown off. Personally, I would've been happy with a somewhat janky reimplementation that was hacked together that mostly worked, but this is so, so, so much more.
I could probably spend hours listing off all the new and improved features of this remake, but I won't. In short, this isn't just a simple fan project. It's a fully-featured, polished and expanded package that, if it were officially sold as a remake/remaster, I would be incredibly impressed by the quality.
Props to Baraklava and any other contributors. My only hope now is that you don't suffer too much from success and see Lego come spoil the fun.
banger
I can remember fondly playing it in the day care center often even though I had no real clue how to play it
Thank you so much for doing all this work.
who could've guessed that a random comment from a random video YT suggested my led me here. Rock Raiders is my fav childhood game and I still have a copy installed.
So I wanna say thank you for your hard work. I'm going to play this thoroughly.
Awesome remake and further more a more advanced version, worth trying out if your an old 90s fan or a new one.
Omg i love you, I need a French versioonn :((
Thank you for making this.
So here's how it went. I was talking with my friend about GOG.com and I thought to myself "y'know, what would really make GOG a good service is if they brought in LEGO: Rock Raiders", and to find some examples for my friend about the game I went ahead and looked it up...and saw this "Manic Miners" thing, thinking to myself at the moment "woah, someone made a game inspired by Rock Raiders? Cool, what's it look li--"
And then I opened the link and saw this, and my jaw dropped. You are truly a phenomenon. I've been playing this all day. I wasn't ever too good at the original game as a kid, and I want to finally revisit it now and actually finish this game. I've been so sucked into this, my nostalgia is off the charts. I'm still soaking in the tutorials right now (which are really well made, though a few glitches with the message log but no big deal).
I cannot believe that this remake exists, it's both amazingly faithful but immensely transformative. The game is beautiful, like how my memory envisions it, though I know it's not anything like how it looked before. I've wanted to replay this game for years now, and I must thank you for your contribution to bringing my childhood back into my hands. The customization shop is also awesome, so many minifig parts I recognize that I had when I was younger, truly this game is just to cater to us fans of one of the greatest eras of LEGO that ever existed. I'm just thoroughly in love, thank you so so much for this.
Oh my god I spent at least 100 hours on this game as a child, I cant believe someone would remake this thank you so much I'm so excited to download this when I get home!!!
Absolutely fantastic! One question, are there plans for a Borderless Windowed mode? The game doesn't stream to Discord unless it's in Windowed mode.
Borderless Windowed unfortunately didn't work so it was removed as a setting, sorry! I might investigate again in the future
Sounds good, hopefully that'll work out.
Was wondering about the minimap, I only see the option to zoom, is there no panning feature?
Stoked to play this beautiful classic again. Thanks for all the hard work you put into it! Amazing to actually have a finished product after all the past attempts.
I've been following this for a long time and now that it's finally fully out I'm going to be sinking many hours in! It works great for me on Linux under Proton Experimental, by the way.
thanks for the new tutorials explaining defensive measures. i was finally able to play the missions with monsters properl
i rather have it turn into a jet engine than it overheating and taking damage.
maybe you need to either lower your grafics settings or buy newer hardware.
Question: I am having an issue with audio. The audio plays during the intro sequence when I turn the game on only. After that, no sound at all. Any thoughts on how to fix this? I've uninstalled and reinstalled multiple times but its the same problem. Thanks!
LOVE the game and all your work btw!!
There needs to be a way to have miners and transports prioritize tasks closest to them.
Every single mission, I have several areas littered with rubble and ore, but instead of doing the logical thing like clearing/collecting closest to base, the miners will pick whatever random ore or rubble anywhere on the map.
Just now I'm watching a small transport truck pick up a single ore in area A, then go back to base to pick up a refined stud, then go to area B to pick up another ore, then go to base to dump the ore in the refinery, then go to area C to pick up a third ore, and then go back to base again.
Sometimes I'm also seeing transports pick up only a single piece of ore in between runs because another transport apparently decided that they'll pick up the ore right next to the first one.
This lack of pathing optimization makes missions take upwards of an hour because none of the miners are able to decide who picks up what.
I've seen similar to this in my own game, sometimes if another Miner has selected a particular task, be it rubble or picking up ore/crystals, the other miners will leave it alone.
but I haven't had them go back and forth with 1 single item. I do know however that the miners are coded in the way of getting the nearest ore/crystal from a tool store regardless of which direction it is. Think of the area like the Radius when scanning with the Geological Center. they'll work from the Center point outwards in any direction.
This could be the explanation as to why they are running back and forth, but running back to the base before collecting the next resource shouldn't be happening if the Transporter has spaces available, I'll try some experimentation and get back to you.
This is the greatest thing! In my search for a LRR substitute, I found this! I hoped to find something for switch, just because I think it would work great on that platform. Is it even possible to convert to switch?
I'm afraid a Switch version would be hard, but it's an interesting idea!
Steam Deck version when? 😆
So, bug report, I guess? But I did find this funny, personally. lol -- The remastered version of water works? Uh.. Sorry, the one where Bandit is just waiting there and you have to rescue the other miners. -- A couple Rapid Riders I had actually drove on land (where there was a refinery) to directly deposit some energy crystals into the tool store. lol
Here's my bug report file: https://drive.google.com/file/d/1-HqaRLvjtkYYx0fHXAPXBOciTYdoAr3_/view?usp=shari...
I am really enjoying the game, all the memories and nostalgia but with a fresh look and feel. 10/10.
But I can't figure out how to use the vehicle menu, either I have forgotten how to play, or this is a game breaking bug.
It is affecting every level in the campaign.
Even the tutorial seam broken.
Please try re-downloading the game. If you can't progress, please try to create a clean, new profile. It is possible an old profile or old game files is causing this behaviour.
Solved: Beware of Network Drives.
The problem persisted after re-downloading and starting a new profile. So I started brainstorming, thinking that my setup could be the problem, and immediately it be became obvious.
My downloads folder is on a network drive, and I extracted the game files there and ran it. So I moved the game folder to my C drive, and now the vehicle menu works great.
Thank you for your support, It was just a silly mistake for me to try running it from a local network.
I am running into this exact issue today. I have tried redownloading and creating a new profile, and am still unable to teleport the correct vehicle (Hover Scout) during the 3rd tutorial level. Any other ideas?