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Thank you so much for doing all this work.

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who could've guessed that a random comment from a random video YT suggested my led me here. Rock Raiders is my fav childhood game and I still have a copy installed. 

So I wanna say thank you for your hard work. I'm going to play this thoroughly.

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Awesome remake and further more a more advanced version, worth trying out if your an old 90s fan or a new one.

Omg i love you, I need a French versioonn :((

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Thank you for making this.

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So here's how it went. I was talking with my friend about GOG.com and I thought to myself "y'know, what would really make GOG a good service is if they brought in LEGO: Rock Raiders", and to find some examples for my friend about the game I went ahead and looked it up...and saw this "Manic Miners" thing, thinking to myself at the moment "woah, someone made a game inspired by Rock Raiders? Cool, what's it look li--"

And then I opened the link and saw this, and my jaw dropped. You are truly a phenomenon. I've been playing this all day. I wasn't ever too good at the original game as a kid, and I want to finally revisit it now and actually finish this game. I've been so sucked into this, my nostalgia is off the charts. I'm still soaking in the tutorials right now (which are really well made, though a few glitches with the message log but no big deal). 

I cannot believe that this remake exists, it's both amazingly faithful but immensely transformative. The game is beautiful, like how my memory envisions it, though I know it's not anything like how it looked before. I've wanted to replay this game for years now, and I must thank you for your contribution to bringing my childhood back into my hands. The customization shop is also awesome, so many minifig parts I recognize that I had when I was younger, truly this game is just to cater to us fans of one of the greatest eras of LEGO that ever existed. I'm just thoroughly in love, thank you so so much for this.

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Oh my god I spent at least 100 hours on this game as a child, I cant believe someone would remake this thank you so much I'm so excited to download this when I get home!!!

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Absolutely fantastic! One question, are there plans for a Borderless Windowed mode? The game doesn't stream to Discord unless it's in Windowed mode.

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Borderless Windowed unfortunately didn't work so it was removed as a setting, sorry! I might investigate again in the future

Sounds good, hopefully that'll work out.

Was wondering about the minimap, I only see the option to zoom, is there no panning feature?

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Stoked to play this beautiful classic again. Thanks for all the hard work you put into it! Amazing to actually have a finished product after all the past attempts.

I've been following this for a long time and now that it's finally fully out I'm going to be sinking many hours in! It works great for me on Linux under Proton Experimental, by the way.

thanks for the new tutorials explaining defensive measures. i was finally able to play the missions with monsters properl

Does the new update fix the game turning PC into jet engine ?

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i rather have it turn into a jet engine than it overheating and taking damage.

maybe you need to either lower your grafics settings or buy newer hardware.

Question: I am having an issue with audio. The audio plays during the intro sequence when I turn the game on only. After that, no sound at all. Any thoughts on how to fix this? I've uninstalled and reinstalled multiple times but its the same problem. Thanks!

LOVE the game and all your work btw!!

(+2)

There needs to be a way to have miners and transports prioritize tasks closest to them.
Every single mission, I have several areas littered with rubble and ore, but instead of doing the logical thing like clearing/collecting closest to base, the miners will pick whatever random ore or rubble anywhere on the map. 

Just now I'm watching a small transport truck pick up a single ore in area A, then go back to base to pick up a refined stud, then go to area B to pick up another ore, then go to base to dump the ore in the refinery, then go to area C to pick up a third ore, and then go back to base again.
Sometimes I'm also seeing transports pick up only a single piece of ore in between runs because another transport apparently decided that they'll pick up the ore right next to the first one.

This lack of pathing optimization makes missions take upwards of an hour because none of the miners are able to decide who picks up what.

I've seen similar to this in my own game, sometimes if another Miner has selected a particular task, be it rubble or picking up ore/crystals, the other miners will leave it alone.

but I haven't had them go back and forth with 1 single item. I do know however that the miners are coded in the way of getting the nearest ore/crystal from a tool store regardless of which direction it is. Think of the area like the Radius when scanning with the Geological Center. they'll work from the Center point outwards in any direction.

This could be the explanation as to why they are running back and forth, but running back to the base before collecting the next resource shouldn't be happening if the Transporter has spaces available, I'll try some experimentation and get back to you.

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This is the greatest thing! In my search for a LRR substitute, I found this! I hoped to find something for switch, just because I think it would work great on that platform. Is it even possible to convert to switch?

I'm afraid a Switch version would be hard, but it's an interesting idea!

Steam Deck version when? 😆

So, bug report, I guess? But I did find this funny, personally. lol -- The remastered version of water works? Uh.. Sorry, the one where Bandit is just waiting there and you have to rescue the other miners. -- A couple Rapid Riders I had actually drove on land (where there was a refinery) to directly deposit some energy crystals into the tool store. lol

Here's my bug report file: https://drive.google.com/file/d/1-HqaRLvjtkYYx0fHXAPXBOciTYdoAr3_/view?usp=shari...

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I am really enjoying the game, all the memories and nostalgia but with a fresh look and feel. 10/10.

But I can't figure out how to use the vehicle menu, either I have forgotten how to play, or this is a game breaking bug.

It is affecting every level in the campaign.

Even the tutorial seam broken.

Please try re-downloading the game. If you can't progress, please try to create a clean, new profile. It is possible an old profile or old game files is causing this behaviour.

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Solved: Beware of Network Drives.

The problem persisted after re-downloading and starting a new profile. So I started brainstorming, thinking that my setup could be the problem, and immediately it be became obvious. 

My downloads folder is on a network drive, and I extracted the game files there and ran it. So I moved the game folder to my C drive, and now the vehicle menu works great.

Thank you for your support, It was just a silly mistake for me to try running it from a local network.

 I went to play today and my profile and progress has dissapeared? Anyone else have this problem or have i just screwed up somewhere? haha

Well it seems to work now. Maybe I clicked the reset button by accident or something.

Awesome remake anyway, a great achievement.

I have "prioritize studs" enabled in my settings, but when I try to build a structure with less than 5 ore but 15 studs, my miners want to build with only the ore. If I dispense studs, they pick up the studs but put them back into storage.

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I'm also seeing a discrepency in the miners' priorities- by default, picking up ore is the lowest priority.

However in larger maps when I end up having a whole lot of rubble around and I want to build something, I have to wait a long time to get it done because everyone is too busy picking up ore across the map (let alone the ore in immediate visibility to the base, LET ALONE the mountains of rubble I still have all over the place, or any orders to dig or reinforce walls, which are usually at the top of the priorities list) to bother putting any of the collected ore or studs into the structure right next to the tool shed.

I have to either manually control a miner to deposit the ore into the new structure, or completely disable ore pickup in the priority list.

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Very exciting to see my childhood classic come back out of nowhere, thank you!

Would it be possible to add a slider option to set the map scrolling speed while controlling the camera with the keyboard? The default seems to be a little too fast for my taste.

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